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The Shaders section in the Smart Pierre app provides users with full control over their connected shading systems. Shaders can be found on both the Dashboard and the I/O list, offering a convenient way to adjust their status and position. The icon and picture of each shader change dynamically to reflect its current status.
Key Features:
1. Dashboard Control:
- Shaders can be controlled directly from the Dashboard using the Up, Stop, and Down buttons, providing simple and intuitive control over their movement.
2. Advanced Settings:
- A long press on the Shader card opens additional settings, including the Intensity tab, where users can adjust the position of the shader (Up, Down, Stop) and use a slider to control the angle of the lamellae. For finer control of the lamellas, buttons for Open, Middle, and Close can also be used. The Edit tab allows users to change the name, set pictures for both positions, and configure the Lifting Time, Release Time, and Collapse Time settings. Used In tab shows list scenarios where Shader is used.
- To ensure smooth and precise operation, calibration is required:
Lifting Time: Measure the time in seconds needed for the shader to fully open and enter it in the Lifting Time field.
Release Time: Measure the time in seconds for the shader to fully close and enter it in the Release Time field.
Collapse Time: Measure and enter the time in seconds required for the shader to collapse or open every lamella.
4. Scenarios and Automation:
- It is possible to create scenarios where multiple I/O devices, including shaders, can be activated simultaneously. These scenarios can also be automated, meaning they will trigger when specific conditions are met. For example, a scenario called Hall Shaders Up can be created where all shaders in the hallway are raised every morning at 6 AM, automating the control of multiple devices.
The Shaders section offers comprehensive control and adjustment options, ensuring that users can easily manage their shading systems while maintaining precise movement and positioning, and integrate them into automated scenarios for added convenience.
Shader control is quick and simple, managed directly from the Dashboard.
Follow the example of Hall Shader.
There are three buttons for the control of the Shader:
- Up - Tap this button to move the Shader up.
- Stop - Tap this button to stop the Shader.
- Down - Tap this button to move the Shader down.
In order to Shader gos down tap the button Down.
Picture of the Shader and icon will be changed according to the status Down.
In order to stop Shader tap the button Stop, the icon and the picture of the Shader will be changed.
In order to Shader goes up tap the button Up.
The icon of the Shaders turns blue and picture of the Shader will be changed according to the status Up.
Long press the card of the Shader on the Dashboard.
Tap Intensity is already selected.
You can set position of the lamellas using slider or buttons - Open, Middle, Close:
- Open - Lamellas will be open.
- Middle - Lamellas will be in a middle position.
- Close - Lamellas will be closed.
Also there are buttons:
- Up - Shader goes Up.
- Middle - Shader is on the middle position.
- Down - Shader goes down.
If you combine buttons from these two rows, you can precisely set position of the Shader and its lamellas.
In this case, Shader is Open, and lamellas are in Down position.
Also, you can slide with your finger and pull up or pull down all lamellas.
To edit the Shader's settings, scroll and tap on it in the I/O list.
Scroll to the Shaders and tap on the card of the Shader that you would like to edit, in this case, the Hall Shader.
Edit the following form:
- Name - Edit the name of the Shader.
- Photo - Choose photos for both the open and closed statuses of the Shader.
- Slide to confirm - Enable this option to require confirmation before performing actions, preventing accidental operations.
Calibration - Used to accurately determine the position of the Shader, either as a percentage or with a slider. Measurements are required to enter the appropriate times for lifting, lowering, and collapsing.
- Lifting time - Measure the time in seconds for the Shader to fully raise, and enter this value.
- Release time - Measure the time in seconds for the Shader to fully lower, and input this value.
- Collapse time - Measure the time for the Shader to collapse or for each lamella to open, and enter this time in seconds.
Tap Submit and Done to save the settings, or if you want to delete the Shader, tap the Delete button.
Follow the next steps for more details.
GOOD TO KNOW:
Shader can be edited by long-press the Shader's card on the Dashboard or tapping them in the I/O list.
Long press the picture of the Shader. You have four options:
- Open Library - The phone's Library will open. It is recommended to take pictures from the same angle for all Shader statuses to achieve a consistent and complete view.
- Open Camera - You can take a picture using your smartphone. For a consistent and complete view, it’s recommended to capture all Shader statuses from the same angle.
- Choose default image - These images are pre-prepared to provide a seamless and complete experience.
- Remove image - Removes the current image.
The Slide to confirm feature adds an extra layer of security, preventing accidental actions.
It asks you to confirm your choice once more.
Here's an example of how the Slide to confirm feature is applied:
If you want the Shader to move down, tap the Slide to pull Down button and slide from left to right.
Lifting time – Measure how long it takes for the Shader to fully raise, then enter this time in seconds.
You have three columns: hours, minutes, and seconds to set the lifting time for the Shader.
Scroll through each column to adjust the lifting time, and tap the Save button.
Release time – Measure how long it takes for the Shader to fully lower, then enter the time in seconds.
Tap the Release Time field to set it.
You have three columns: hours, minutes, and seconds to set the time.
Scroll through each column to adjust the release time, then tap the Save button.
Collapse time – Measure the time it takes for the Shader to collapse or for each lamella to open, and enter the time.
In this step, select the Collapse Time by tapping the Collapse Time field.
You have two columns - seconds and milliseconds.
Scroll through each column to set the collapse time, then tap the Save button.
The Used In tab shows all the scenarios and automations where the Shader is applied, making it easy to see where this I/O is used without the need to search manually. If it isn't used in any, the list will be empty, and a message will display: "This I/O is not in use anywhere." This feature consolidates all relevant information in one place.
This Shader is used in Good morning scenario.